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Community Blog Cloud Native Game Solution | Deploying PvE Zone server Games with OpenKruiseGame

Cloud Native Game Solution | Deploying PvE Zone server Games with OpenKruiseGame

The fourth episode of cloud native game solution series introduces the cloud-native landing of PvE server-based games based on OKG.

Welcome to Cloud Forward, where we go back to basics and talk about everything cloud-centric, from Infrastructure, Computing, Storage, Network, Security, to Database, AI, and Machine Learning.

In this series, we will talk about OpenKruise Game. Alibaba Cloud launched the project as a Kubernetes abstraction for best practices for gaming containers.

PvE server-based games are like a group of Pets that need careful attention, and they cannot be managed through Kubernetes native workloads such as Deployment or StatefulSet.

If we don't use Kubernetes native workload, how can we leverage Kubernetes' orchestration capabilities to manage thousands of game servers? Is there a design that can solve both of these problems simultaneously?

The fourth episode of cloud native game solution series introduces the cloud-native landing of PvE server-based games based on OKG.

Watch the videos below for a comprehensive understanding.


OpenKruiseGame (OKG) is a multicloud-oriented, open-source Kubernetes workload specialized for game servers. OKG simplifies the cloud-native transformation of game servers as a custom Kubernetes workload. Compared to built-in Kubernetes workloads like Deployment and StatefulSet, OKG provides common game server management features such as hot updates, in-place upgrades, and directed management.

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