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Community Blog Cloud Native Game Solution | Global Delivery and O&M Management Via ACK One + OpenKruiseGame

Cloud Native Game Solution | Global Delivery and O&M Management Via ACK One + OpenKruiseGame

The sixth episode of cloud native game solution series introduces the global delivery and operation and maintenance management of game servers based on ACK One + OKG.

Welcome to Cloud Forward, where we go back to basics and talk about everything cloud-centric, from Infrastructure, Computing, Storage, Network, Security, to Database, AI, and Machine Learning.

In this series, we will talk about OpenKruise Game. Alibaba Cloud launched the project as a Kubernetes abstraction for best practices for gaming containers.

Game developers usually don't pay much attention to container and Kubernetes infrastructure. So, how to automate the process to shield the underlying infrastructure and efficiently complete game development, testing, and deployment?

More importantly, if a game needs to be deployed in global region, how can we rapidly deploy and manage game services across multiple regions?

The sixth episode of cloud native game solution series will talk about global delivery and operation and maintenance management of game servers based on ACK One + OKG.

Watch the videos below for a comprehensive understanding.


OpenKruiseGame (OKG) is a multicloud-oriented, open-source Kubernetes workload specialized for game servers. OKG simplifies the cloud-native transformation of game servers as a custom Kubernetes workload. Compared to built-in Kubernetes workloads like Deployment and StatefulSet, OKG provides common game server management features such as hot updates, in-place upgrades, and directed management.

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Alibaba Container Service

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