This topic describes how to configure the Input Device Class node in Blueprint Editor. Input devices include the keyboard only.
Keyboard
The Keyboard node is used to monitor keyboards.
Scenarios: The Keyboard node is used when it is involved in interactions. For example, you can use this node if you need to move a picture by using arrow keys.
Add a keyboard node to the canvas. You can view the events and actions supported by the keyboard node and the configuration parameters. For more information about how to add a file, seeUse kubectl to connect to the ACK cluster. For more information, see Use logical nodes.

Event /Action | Description |
When any key is pressed | This action is executed if a key on the keyboard is pressed. |
When a character key is pressed | This action is executed if a character key on the keyboard is pressed. |
When the key is released | This action is executed if a key on the keyboard is released. |
Up and | The name of the key that is added by default. You can add or delete keys. For more information, see configuration items description. |
Parameter | Description |
Trigger Condition | Click the drop-down list and select one of the following methods to trigger the keyboard:
|
Key List | Click the |
Alias | The custom alias of a key, for example, Up. |
Key Value | Click Change to modify the trigger key. After the trigger key is configured, the specified action is triggered when you click a key. Shift+↑, for example. |
Output: none.
or
icon on the right to add or remove a new button. The new button is displayed in the Button List node. Click the
or
icon to configure the arrangement style of multiple keys. Click the