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DataV:lucky-draw-carousel-chart

Last Updated:Dec 02, 2024

This topic describes the meaning of each configuration items when you select a full draw image carousel widget.

Chart style

The draw image carousel a component used to simulate a carousel of randomly drawn prizes. image.png

Style Panel image.png

  • Search Configuration: Click the Search configuration items icon imagein the upper-right corner of the Style panel. In the Search Configuration panel, enter the name of the configuration items that you want to search for and locate the configuration items. Fuzzy match is supported. For more information, see Search configuration items.

    • Size: the width and height of the widget. Unit: pixels.

    • Positioning: the x-axis and y-axis of the component. Unit: pixels. X-coordinate indicates the pixel distance between the upper-left corner of the widget and the left border of the canvas. Y-coordinate indicates the pixel distance between the upper-left corner of the widget and the upper border of the canvas.

    • Rotate: The widget is rotated around the center of the widget. Unit: degrees.

      • Directly enter the degrees in the Rotation Angle spin box or click the plus sign (+) or minus sign (-) to increase or decrease the value in the Rotation Angle spin box.

      • Click the imageicon to flip the widget style.

      • Click the imageicon to flip the widget style.

    • Opacity: Valid values: 0 to 1. If this parameter is set to 0, the widget is hidden. If this parameter is set to 1, the widget is completely displayed. Default value: 1.

  • Content: sets the style of the content part of the lottery image carousel widget.

    Metric

    description

    Prizes

    The style of the prize.

    • Layout Mode: the layout mode of the prize. You can select Horizontal or Vertical.

    • Movement Direction: the movement direction of the prize during the carousel draw. You can select Left or Right.

    • Display Quantity: the number of prizes to be displayed in the carousel. Default value: 7.

    • Size: the width and height of the prize. Unit: pixels.

    • Prizes: Select a style to display prizes. Click the imageor imageicon to add or delete a prize. Click the imageor imageicon to configure the arrangement style for multiple prizes. Click the imageicon to copy the currently selected prize configuration and add a prize with the same configuration.

      • ID: specifies the ID of the prize.

      • Name: Enter a name for the prize.

      • Image: the image of the prize. To use an image on a remote server, enter the URL of the image in the upper-right corner. Click Preview in the image box to preview the image format. Click Change in the dashed box below the image box. For more information about how to change the image design asset, see Use the interface.

      Note

      If data is configured for the data field in the Data Sources panel, the content in the Data Sources panel is displayed first.

    Middle area

    Sets the style of the drawn area.

    • Mode: Select the mode of the selected area. You can select Debug Mode or Normal Mode.

    • Position: Select the position of the drawn area. You can select Head, Middle, or Tail. You can set this option only when you turn off Custom Position.

    • Custom Position: the horizontal position of the selected area. Unit: pixels. Click the 眼睛图标icon to control the display of the custom location.

    • Size: the size of the area, including the width and height. Unit: pixels.

    • Fillet: the fillet value of the selected area. Unit: pixels.

    • Fill Color: the fill color of the drawn area.

    • Border: the border style of the selected area, including the line type, line thickness, and line color.

    Not drawn

    Set the style when the prize is not drawn.

    • ID: Set the ID when the prize is not won.

    • Name: the name that is displayed when the custom settings are not selected.

    • Image: the image that is used when the prize is not won. To use an image on a remote server, enter the URL of the image in the upper-right corner. Click Preview in the image box to preview the image format. Click Change in the dashed box below the image box. For more information about how to change the image design asset, see Use the interface.

    Note

    If no prize is drawn, the data throw value is configured.

  • Animation: Set the animation style of the lottery image carousel.

    Metric

    description

    Prize Speed

    Sets the amount of time spent rolling each item of the prize, in s.

    Increment Speed

    Set the value of the speed incremented after each draw, clear the animation, or restart the animation, and the speed will be restored. Click the 眼睛图标icon to control the increase speed.

    Middle Area Animation

    The playback mode of the animation in the middle area. You can select Fixed or Scroll.

  • Interactive: the style of the button of the lottery image carousel widget.

    Metric

    description

    Lottery difficulty

    The difficulty of the draw. Valides include Simple, Normal, and Inferno.

    Note

    It simply means that as long as there is any overlap between the area and the prize, it will be counted as the draw. General refers to the 1/3 overlap between the area and the prize, and then the draw is counted. Hell means that the area and the prize must have a 4/5 overlap before they are drawn.

    Draw suspended

    Turn on the switch to set the function of pausing the lottery after each lottery. Turn off the switch and do not pause the lottery.

Data Sources panel image.png

Column

Description

id

The ID value of the prize.

title

The name of the prize.

url

The URL of the prize image.

Configure data items

Description

Data sources

You can use the code editor or visual editor to view the data fields contained in the widget. You can also modify the data type to flexibly configure the component data.

Data Mapping

If you need to customize chart field configurations, you can set different field mapping content in the Data Mapping module and field mapping these content to the corresponding fields of the widget. This allows you to match data without modifying the fields in the data source. You can also click the imageicon to configure the field style.

Configure a filter

Turn on Filter, select an existing data filter or create a data filter, and configure a data filter script to filter data. For more information, see Manage data filters.

Data Response Result

The Data Response Result section displays widget data in real time. If the data source of the widget changes, this section displays the latest data. If the system response is delayed, you can click the imageicon on the right to view the data response result. You can also click the imageicon on the right to obtain the latest data of the widget. You can also click View Example to view an example of the response result of the current component.

Forbid Loading

If you select the check box, you will not see the loaded content during component initialization when you update the component and preview the data kanban. If you select the check box, the opposite is true. By default, the status is deselected.

Controlled Mode

If you select the check box, the component does not request data in the initialized state, and only requests data by using global variables or the method configured in Blueprint Editor. If you clear the check box, you can use automatic update to request data. By default, the status is deselected.

Auto Data Request

Select the check box to manually enter the time frequency of polling to set dynamic polling. If you clear the page, the page is not automatically updated. You need to manually refresh the page or use Blueprint Editor and global variable events to trigger a request to update data.

Advanced Panel image.png

Turn on the switch to enable the widget interaction feature. When a lottery is drawn, a data request is triggered, a temporary variable is thrown, and the data in the lottery image carousel is dynamically loaded. By default, the id, title, and url values in the data are displayed. For more information, see Component interaction configuration.

Blueprint Interaction

  1. Click the imageicon in the upper-left corner to go to the Blueprint page.

  2. On the Layer Nodes tab, add the widget to the main canvas.

  3. View blueprint configuration parameters. image.png

    • Event

      Event

      Description

      When the lottery image carousel interface description request is completed

      The event is triggered with the processed JSON data after a data interface request is responded and processed by a filter. For more information about specific data examples, see the Data Response Result section of the Data Source tab in the right-side configuration panel of the canvas editor.

      Lucky Draw

      When a lottery is drawn, an event of the drawn data is thrown, and the data item of the object type corresponding to the event is also thrown. For more information, see the data example.

      {
        "id": "", // The ID of the prize.
        "title": "", // The name of the prize.
        "url": "" // The URL of the prize image.
      }
    • Action

      Action

      Description

      Request Lottery image carousel Interface Description

      This action is performed to request the server data again. The data sent by an upstream data processing node or layer node is used as a parameter. For example, if the lottery image carousel is configured with the API data source as https://api.test and the data passed to the request lottery image carousel interface to describe the action as { id: '1'}, the final request interface is https://api.test?id=1.

      Import Lottery image carousel Interface Description

      After data of a widget is processed in accordance with its drawing format, the widget is imported for redrawing. You do not need to request server data again. For more information about specific data examples, see the Data Response Result section of the Data Source tab in the right-side configuration panel of the canvas editor.

      Start Animation

      Starts the carousel draw animation. No parameters are required.

      Pause Animation

      Pause the carousel draw animation. No parameters are required.

      Lucky Draw

      Draw, no parameters are required.

      Restore Animation

      Restores the animation without parameters.

      End Animation

      Ends the animation. No parameters are required.

      Move

      Move a widget to a specified location. For more information, see the data example.

          {
            // The positioning type. to indicates absolute positioning, whereas by indicates relative positioning. The default value is to. 
              "positionType": "to",
            // The location, which is indicated by the x and y coordinates. 
            "attr": {
              "x": 0,
              "y": 0
            },
            // The animation type. 
            "animation": {
              "enable": false,
              // The duration in which animation is displayed. 
              "animationDuration": 1000,
              // The animation curve, which can be set to linear|easeInOutQuad|easeInOutExpo. 
              "animationEasing": "linear"
            }
          }

      Switch to the implicit state

      Specifies whether to show or hide a widget. No parameters are required.

      Display

      Display the widget. For more information, see Data example.

      {
        "animationType": "",// The animation method. Valid value: fade. If you do not specify this parameter, no animation is generated. 
        "animationDuration": 1000,// The animation delay. Unit: ms. 
        "animationEasing": ""// animation curve
      }

      Hide

      Hide the component. For more information, see Data example.

      {
        "animationType": "",// The animation method. Valid value: fade. If you do not specify this parameter, no animation is generated. 
        "animationDuration": 1000,// The animation delay. Unit: ms. 
        "animationEasing": ""// animation curve
      }

      Update component configurations

      Style configurations of widgets are dynamically updated. In the Style panel, click Copy Configuration to Clipboard to obtain the configuration data of the widget. After that, change the style field for the data processing node in Blueprint Editor.