By Qiuyang Liu (Liming)
We deployed a game server object in The First Bite of Agones and created a game server on ACK. This article will introduce the scale in and out of the game server, the core capability of Agones.
There are many management objects on top of the most basic Pod objects in Kubernetes, such as Deployment and StatefulSet. In Agones, in addition to the previously mentioned GameServer object, there is a similar management object, Fleet. Those who are familiar with Deployment can understand Fleet easily. The object that Fleet manages is called GameServerSet, which is similar to ReplicaSet and Fleet-GameServerSet-GameServer multi-level management to implement the rolling upgrade. You can specify the number of replicas in the fleet object to expand and scale in gs. Let's look at the scaling process of Agones through experiments.
First, create a Fleet in the Kubernetes cluster with Agones installed:
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: simple-game-server
spec:
replicas: 2
template:
spec:
ports:
- name: default
containerPort: 7654
template:
spec:
containers:
- name: simple-game-server
image: gcr.io/agones-images/simple-game-server:0.12
resources:
requests:
memory: "64Mi"
cpu: "20m"
limits:
memory: "64Mi"
cpu: "20m"
The following objects are added to the cluster:
kubectl get fleet
NAME SCHEDULING DESIRED CURRENT ALLOCATED READY AGE
simple-game-server Packed 2 2 0 2 17s
kubectl get gss
NAME SCHEDULING DESIRED CURRENT ALLOCATED READY AGE
simple-game-server-rhjtz Packed 2 2 0 2 20s
kubectl get gs
NAME STATE ADDRESS PORT NODE AGE
simple-game-server-rhjtz-gnhnx Ready xxx.xxx.xxx.xxx 7012 cn-xxx.xxx.xxx.xxx.xxx 21s
simple-game-server-rhjtz-zhxts Ready xxx.xxx.xxx.xxx 7909 cn-xxx.xxx.xxx.xxx.xxx 21s
kubectl get po
NAME READY STATUS RESTARTS AGE
simple-game-server-rhjtz-gnhnx 2/2 Running 0 24s
simple-game-server-rhjtz-zhxts 2/2 Running 0 24s
Both gs can be accessed at this time.
Let's try the scale out:
kubectl scale fleet simple-game-server --replicas=5
fleet.agones.dev/simple-game-server scaled
You can see Fleet's events, control the GameServerSet, and expand its number of replicas from 2 to 5:
kubectl describe fleet simple-game-server
...
Events:
Type Reason Age From Message
---- ------ ---- ---- -------
Normal CreatingGameServerSet 4m37s fleet-controller Created GameServerSet simple-game-server-rhjtz
Normal ScalingGameServerSet 2m4s fleet-controller Scaling active GameServerSet simple-game-server-rhjtz from 2 to 5
The object status of the current cluster:
kubectl get fleet
NAME SCHEDULING DESIRED CURRENT ALLOCATED READY AGE
simple-game-server Packed 5 5 0 5 2m43s
kubectl get gss
NAME SCHEDULING DESIRED CURRENT ALLOCATED READY AGE
simple-game-server-rhjtz Packed 5 5 0 5 2m46s
kubectl get gs
NAME STATE ADDRESS PORT NODE AGE
simple-game-server-rhjtz-g72pq Ready xxx.xxx.xxx.xxx 7483 cn-xxx.xxx.xxx.xxx.xxx 14s
simple-game-server-rhjtz-gnhnx Ready xxx.xxx.xxx.xxx 7012 cn-xxx.xxx.xxx.xxx.xxx 2m47s
simple-game-server-rhjtz-jqpxt Ready xxx.xxx.xxx.xxx 7768 cn-xxx.xxx.xxx.xxx.xxx 14s
simple-game-server-rhjtz-pstgv Ready xxx.xxx.xxx.xxx 7486 cn-xxx.xxx.xxx.xxx.xxx 14s
simple-game-server-rhjtz-zhxts Ready xxx.xxx.xxx.xxx 7909 cn-xxx.xxx.xxx.xxx.xxx 2m47s
kubectl get po
NAME READY STATUS RESTARTS AGE
simple-game-server-rhjtz-g72pq 2/2 Running 0 16s
simple-game-server-rhjtz-gnhnx 2/2 Running 0 2m49s
simple-game-server-rhjtz-jqpxt 2/2 Running 0 16s
simple-game-server-rhjtz-pstgv 2/2 Running 0 16s
simple-game-server-rhjtz-zhxts 2/2 Running 0 2m49s
In Kubernetes, Horizontal Pod Autoscaler (HPA) is used to adjust the number of pods automatically. Agones uses FleetAutoscaler to adjust the number of gs automatically. The following is a simple example:
apiVersion: "autoscaling.agones.dev/v1"
kind: FleetAutoscaler
metadata:
name: simple-game-server-autoscaler
spec:
fleetName: simple-game-server
policy:
type: Buffer
buffer:
bufferSize: 2
minReplicas: 0
maxReplicas: 10
Here, FleetName is used to specify the Fleet object that automatically scales the binding. The automatic scaling type is a buffer whose size is 2, and the maximum number of replicas is set to 10. The buffer size here is the number relative to the Allocated state gs. We know the normally created gs will be in the Ready state. Agones has designed an Allocated state to adapt to the open match mechanism, which represents allocation and use. The gs in this state means the game server can be connected by the player to play the game. If the buffer size is 2, the number of replicas in gs is 2 more than that in Allocated gs. The meaning of buffer is that fleet can be automatically expanded when the number of players increases, thereby reducing the startup time of the game server. Let's use the FleetAutoscaler with gameserverallocation.
First, create a gameserverallocation:
apiVersion: "allocation.agones.dev/v1"
kind: GameServerAllocation
spec:
required:
matchLabels:
agones.dev/fleet: simple-game-server
Here, matchLabels is used to match the corresponding fleet.
The status of all gs is listed below, and the status of one gs becomes Allocated:
kubectl get gs
NAME STATE ADDRESS PORT NODE AGE
simple-game-server-rhjtz-g72pq Ready xxx.xxx.xxx.xxx 7483 cn-xxx.xxx.xxx.xxx.xxx 145m
simple-game-server-rhjtz-gnhnx Ready xxx.xxx.xxx.xxx 7012 cn-xxx.xxx.xxx.xxx.xxx 147m
simple-game-server-rhjtz-jqpxt Ready xxx.xxx.xxx.xxx 7768 cn-xxx.xxx.xxx.xxx.xxx 145m
simple-game-server-rhjtz-pstgv Ready xxx.xxx.xxx.xxx 7486 cn-xxx.xxx.xxx.xxx.xxx 145m
simple-game-server-rhjtz-zhxts Allocated xxx.xxx.xxx.xxx 7909 cn-xxx.xxx.xxx.xxx.xxx 147m
We will scale in and adjust the number of gs to 0:
kubectl get gs
NAME STATE ADDRESS PORT NODE AGE
simple-game-server-rhjtz-zhxts Allocated xxx.xxx.xxx.xxx 7909 cn-xxx.xxx.xxx.xxx.xxx 147m
Although the number of replicas is 0, the gs in the Allocated state will not be deleted since the game may be in progress.
Let's create a FleetAutoscaler and set the buffer size to 2 to see the changes in gs:
kubectl apply -f fleetautoscaler.yaml
fleetautoscaler.autoscaling.agones.dev/simple-game-server-autoscaler created
kubectl get gs
NAME STATE ADDRESS PORT NODE AGE
simple-game-server-rhjtz-4dnrk Ready xxx.xxx.xxx.xxx 7734 cn-xxx.xxx.xxx.xxx.xxx 12s
simple-game-server-rhjtz-rsnnm Ready xxx.xxx.xxx.xxx 7067 cn-xxx.xxx.xxx.xxx.xxx 12s
simple-game-server-rhjtz-zhxts Allocated xxx.xxx.xxx.xxx 7909 cn-xxx.xxx.xxx.xxx.xxx 155m
It automatically expands to 3 gs, and the total number is 1 more than the number of Allocated.
We manually allocate another gs to Allocated:
kubectl create -f gameserverallocation.yaml
kubectl get gs
NAME STATE ADDRESS PORT NODE AGE
simple-game-server-rhjtz-4dnrk Allocated xxx.xxx.xxx.xxx 7734 cn-xxx.xxx.xxx.xxx.xxx 3m36s
simple-game-server-rhjtz-rsnnm Ready xxx.xxx.xxx.xxx 7067 cn-xxx.xxx.xxx.xxx.xxx 3m36s
simple-game-server-rhjtz-tgxwj Ready xxx.xxx.xxx.xxx 7030 cn-xxx.xxx.xxx.xxx.xxx 6s
simple-game-server-rhjtz-zhxts Allocated xxx.xxx.xxx.xxx 7909 cn-xxx.xxx.xxx.xxx.xxx 159m
The total number gs has been expanded to 4.
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