GameShield adopts the subscription billing method. You are charged for the specified number of app licenses and the specified business bandwidth.
Notice about billing adjustment
The billing item of GameShield has been changed from resources to licenses since July 15, 2019. GameShield provides integrated games with around-the-clock defense.
The Pay-As-You-Go billing method of GameShield is in the internal testing stage. If you want to use this billing method, we recommend that you submit a ticket.
|Billing item||Description||Monthly price|
|App license||An app license includes authorized protection for an application that runs on one of the following operating systems: Android, iOS, and Windows. If you want to add more applications to be protected by GameShield, you must purchase the corresponding number of app licenses.||$7,861.64 per license|
|Business bandwidth||The 95th percentile bandwidth billing method is applied. You are charged by calendar month based on the practical capacity of bandwidth that you consume.||$47.17 per Mbps|
- Description of app licenses:
- A license is bound to an iOS app based on the bundle identifier of an app.
- A license is bound to an Android app based on the package name of an app.
- You do not need to bind a license to a Windows application.
Optional. The friendly negotiation strategy is applied when you bind an app license to an application that runs on one of the following operating systems: Android, iOS, and Windows. By default, GameShield applies no restrictions on operating systems and you can use GameShield to protect apps that run on different operating systems. However, GameShield reserves the right to restrict app licenses.
If you require a large number of app licenses, we recommend that you contact GameShield Customer Service for more information.
- Description of business bandwidth:
If the 95th percentile bandwidth billing method is applied, you are charged by the calendar month based on the service period of a GameShield game. In a period of one calendar month, GameShield collects the value of peak bandwidth over every five minutes. These values are sorted in descending order. The first 5% of the values are disregarded. You are charged by the maximum value of the remaining values in the collection.
For example, over a period of one calendar month (30 days), each value that GameShield collects for peak bandwidth is valid by default. In this case, 12 values are collected each hour. For each month, the number of values can be calculated as follows: 2 × 24 × 30 = 8640. You can sort these values in descending order. A total of 432 (8640 × 5%) values are disregarded. You are charged for business bandwidth based on the 433rd value and the unit price by month.