After you create a game instance, you must configure a protection object for the instance.

Prerequisites

A game instance is created. For more information, see Step 1: Create a game instance.

Procedure

  1. Log on to the GameShield console.
  2. On the Homepage, find the instance that you want to manage and click Manage. Manage instances
  3. On the Protection Target Settings tab, click Protection Target Management and select Add Protection Target. Add a protection object
  4. In the New Protection Target dialog box, configure the parameters and click OK. The following table describes the parameters.
    Configure a protection object
    Parameter Description
    Protection Target ID Enter an ID for the protection object.

    The ID can be up to 128 characters in length, and can contain letters, digits, periods (.), underscores (_), and hyphens (-).

    If you use SDKs to configure protection, the ID is required to call API operations.

    Remark Enter remarks.

    The remarks can be up to 128 characters in length, and can contain letters, digits, periods (.), underscores (_), and hyphens (-).

    Protocol Use the default setting for this parameter. Only TCP is supported.
    Active Line IP Enter the IP address of the active line for the game. You can enter up to 20 IP addresses. Separate multiple IP addresses with commas (,).

    The IP addresses of the active line are always protected by GameShield and are not exposed to clients. Clients can access only the protection nodes that are provided by GameShield. This design provides unlimited protection against attacks for a game.

    Standby Line IP Enter the IP address of the standby line for the game. You can enter up to 20 IP addresses. Separate multiple IP addresses with commas (,).

    The IP addresses of the standby line are returned and exposed to clients. These IP addresses are not protected.

Result

After the protection object is added, you can view the object on the Protection Target Settings tab. You can click Edit or Delete to edit or delete the protection object.

What to do next

Step 3: Add your application to GameShield