This topic describes how to obtain the real IP addresses of clients that attempt to access an application after it is integrated into GameShield.
GameShield adopts the FullNat proxy mode. After receiving a request from a client, GameShield replaces the IP address of the client with the IP address of GameShield. This topic provides a solution for obtaining the real IP address of a client.
Deployment of origin servers
|Scenario||Supported architecture||Unsupported architecture|
|Obtain the real IP address of a client when the client transfers data over TCP||
||Data flows from GameShield and distributed at Layer 4 by using third-party load balancing services. Data is then forwarded to third-party origin servers.|
|Obtain the real IP address of a client when the client transfers data over HTTP or HTTPs||